Traits
Centaur (Mythic)
Solarians with this trait have an anthro or humanoid torso and head attached to their body where their necks would usually be.
Astral (Seasonal)
This trait can be obtained between the 9th of July and the 30th of August, though the way of obtaining this trait may vary yearly.
During this time frame, Kiamaras and Dromedairy that have this trait have a 100% pass rate of this trait to offspring.
All other times of year this trait will pass down at the same rate as 'Rare' traits.
All characters can only have x1 Seasonal trait active at a time and if you wish to apply another, you must remove the original.
Cannot be used on Alternate Forms and cannot be added by using Trait Stones.
Kiamaras with this seasonal trait MUST have the following edits:
Terrarium Body
- Only on the mid-section of the body as depicted in the example. Must be filled with Space related objects (galaxy, stars, planets, etc). -
Galactic Tail
Antennae Growths
- Up to UC size included -
2 Sets of Ears
- Up to R size included -
They may also have the following OPTIONAL traits:
4+ Eyes
- Max of 6 total -
- Eyes must be on face -
Shaped Ears
Floating Objects
- Stars -
Void Eyes
Single Placed Glow
- You may choose ONE of the following traits as part of the seasonal; Glowing Hair, Glowing Eyes, Glowing Eye, Glowing Paws, Glowing Tongue, Glowing Nose, Glowing Markings. -
Example:

If your Kiamara has any of the traits listed above, this will overwrite them and remove the individual traits from the Kiamara.
When used on a Dromedairy:
Grants any Dromedairy of any subtype to receive the following edits to their base subtype:
Terrarium Body
- Only on the mid-section of the body as depicted in the example. Must be filled with Space related objects (galaxy, stars, planets, etc). -
Galactic Tail
Antennae Growths
- Up to UC size included -
2 Sets of Ears
- Up to R size included -
They may also have the following OPTIONAL traits:
4+ Eyes
- Max of 6 total -
- Eyes must be on face -
Shaped Ears
Floating Objects
- Stars -
Void Eyes
Single Placed Glow
- You may choose ONE of the following traits as part of the seasonal; Glowing Hair, Glowing Eyes, Glowing Eye, Glowing Paws, Glowing Tongue, Glowing Nose, Glowing Markings. -
Example:
This does not affect their colouration genes and all other traits present in the Dromedairy's Subtype must still be viewable.
Note; The objects within the terrarium body and the galaxy tail are NOT limited to the color palette of the Droma's genes.
Supernova (Seasonal)
This trait can be obtained year round from The Mad Market.
Between the 1st and 31st of March, Solarians that have this trait have a 100% pass rate of this trait to offspring.
All other times of year this trait will pass down at the same rate as 'Rare' traits.
All characters can only have x1 Seasonal trait active at a time and if you wish to apply another, you must remove the original.
Cannot be used on Alternate Forms and cannot be added by using Trait Stones.
Full Body Glow
Galactic Hair
(includes up to Rare length)
Horns shaped like a Star/Shooting Star
(includes up to Uncommon length)
Optional Traits:
Long Fur
(around neck/shoulders)
Galactic Tufted
(Long Fur tufts end in small nebula tufts)
Multi-Placed Sparkle
Larger Ears
Fluffier Ears
Example:

If your Solarian has any of the traits listed above, this will overwrite them and remove the individual traits from the Solarian.
Fae (Seasonal)
This trait can be obtained year round from The Mad Market.
Between the 1st and 30th of June, Solarians that have this trait have a 100% pass rate of this trait to offspring.
All other times of year this trait will pass down at the same rate as 'Rare' traits.
All characters can only have x1 Seasonal trait active at a time and if you wish to apply another, you must remove the original.
Cannot be used on Alternate Forms and cannot be added by using Trait Stones.
Flora Hair
(can be entirely Flora or a mix of hair & flora - Includes up to VR Length)
Small Wings
(Bird or Insect)
Shaped Ears
(includes up to UC length)
Optional Traits:
Antennae Growths
Long Fur
Tail Length Variant
Example:

If your Solarian has any of the traits listed above, this will overwrite them and remove the individual traits from the Solarian.
Fungal (Seasonal)
This trait can be obtained year round from The Mad Market.
Between the 1st and 30th of September, Solarians that have this trait have a 100% pass rate of this trait to offspring.
All other times of year this trait will pass down at the same rate as 'Rare' traits.
All characters can only have x1 Seasonal trait active at a time and if you wish to apply another, you must remove the original.
Cannot be used on Alternate Forms and cannot be added by using Trait Stones.
Flora Fur
(Mushrooms grow among it's fur)
Flora Horns
(Mushrooms - includes up to UC size)
Optional Traits:
Glowing Horns
Glowing Paws/Hooves
Longer Hair
Slightly Larger Ears
Fluffier Ears
Example:

If your Solarian has any of the traits listed above, this will overwrite them and remove the individual traits from the Solarian.
Yeti (Seasonal)
This trait can be obtained year round from The Mad Market.
Between the 1st and 31st of December, Solarians that have this trait have a 100% pass rate of this trait to offspring.
All other times of year this trait will pass down at the same rate as 'Rare' traits.
All characters can only have x1 Seasonal trait active at a time and if you wish to apply another, you must remove the original.
Cannot be used on Alternate Forms and cannot be added by using Trait Stones.
Titan Size
(Solarian's with this trait are TWICE the size of thosse with the L Giant trait)
Elemental Tufted
(Snow only)
Flora Horns
(Tree/Wood - includes up to R size)
Long Fur
(all over body)
Optional Traits:
Multi-Placed Sparkle
Longer Hair
Tail-to-Rump Mane
Longer Mane - Down Back
Slightly Larger Ears
Fluffier Ears
Example:

If your Solarian has any of the traits listed above, this will overwrite them and remove the individual traits from the Solarian.
Warring Factions (Seasonal)
This trait can be obtained between the 20th of October and 10th of November in celebration of Hearthfire, though the way of obtaining this trait may vary yearly.
During this time frame, Kiamaras and Dromedairy that have this trait have a 100% pass rate of this trait to offspring.
All other times of year this trait will pass down at the same rate as 'Rare' traits.
All characters can only have x1 Seasonal trait active at a time and if you wish to apply another, you must remove the original.
Cannot be used on Alternate Forms and cannot be added by using Trait Stones.
Note;
This seasonal trait has two separate variants. You must choose ONE of these variants, applying traits for that specific variant!
Mandatory Traits:
2 Sets of Wings
(both sets must be on the shoulder/back)
Large Wings
(must be feathered/bird wings)
Halos
(limit of 1, must be above head)
Terrestrial Mammal Tail
Optional Traits:
Long Fur
Lighter Pupil
(must be white/yellow)
Fluffy Ears
(allows up to rare size)
Slightly Longer Hair
Tail Length Variant
Example:

If your Solarian has any of the traits listed above, this will overwrite them and remove the individual traits from the Solarian.
Corrupt Version
Mandatory Traits:
Bone Tail
Draconic Tail Tip
Large Wings
(must be bat/dragon wings)
Must have Horns
(allows up to VR length)
Optional Traits:
Draconic Inner Ears
(allows up to R ear size)
Coloured Sclera
(must be darker than iris)
Tail Length Variant
Slightly Longer Hair
Long Claws
(Applicable to Kiamaras only)
Example:
If your Solarian has any of the traits listed above, this will overwrite them and remove the individual traits from the Solarian.
Icon & Example images by Ember
Detachable Limbs (Mythic)
Solarians with this trait have the ability for their limbs (legs or tail) to detach from their body at will and be moved about, similar to that of an action figure.
The detached limb can move/be controlled by the Solarian as if it was still attached.
If the limb goes further than 20 feet/6 meters from the Solarian (or vice versa), it appears back in it's usual spot attached to them again.
No gore/blood can be depicted with this trait.
Shadow Transformation (Legendary)
Shadow Transformation Buff:
Gives a guaranteed amount of credits per quest entry, depending on the quest.
"Individuals with this power are always known as elusive. Whether they can create wings out of the lack of light around them or cloak themselves - these beings can be rather sneaky..."
Jobs: 10
Guild Quests (Standard): 15
Guild Quests (Enhanced): 25
Non-Repeatable Quests: 45
How to use in a quest:
Artwork Suggestions:
- Showing part of their body turning into a shadow.
- Drawing shadow limbs or wings appearing from their body to make them look scarier.
- Showing them able to warp their surroundings into black shadows to help them on their journey.
Writing Suggestions:
- Mentioning that their shadow can morph into them, turning them into one themselves.
- Talking about how other characters become afraid when they notice the character's shadow turning into something that can interact with their surroundings.
- Perhaps a conversation with another character or pet explaining their shadow abilities and how they use them to help.
Transmutation (Legendary)
Allows for your Solarian to be drawn as another animal species (Non-Kia/Droma) in quest prompts. Must be recognisable as the character.
Offspring have a 5% Chance of rolling an Alternate Form.
+5 chance of the Alternate Form trait being passed in breedings if either parent has the trait. In the case either parent has more than one alternate form, this buff only applies to one of the alt forms.
+5 chance of the Terrestrial Mammal Tail trait being passed in breedings even if neither parent has the trait.
5% chance any Solarian that breeds with this Solarian will gain the Transmutation power, mates are guaranteed to obtain the trait.
"Whilst unable to turn into another Kiamara or Dromedairy form, these individuals are masters at turning into everyday objects or critters to sneak by the unsuspecting public."
Whilst characters with this ability are able to transform into any non-closed-species form, they must have the form you wish to draw uploaded to the site for you to be able to use them within quests. This is the same as how we require you to upload your humanoid versions of your Kiamaras or Dromas to the site before using them in quests. This is to help keep things consistent and ensure the same amount of effort to ensure your character is recognisable as the same Kiamara or Dromedairy it's attached to regardless of who is rolling your quest.
How to upload an animal form to your character:
- Click on the character who you used as the focus character in the successful quest from your characters.
- Click on the Update Design tab on the left of the character's profile.
- Click Create Request and add the new image when prompted.
- Click on the 'Comments' section of the Update Design form and input what type of animal it is.
- If all is okay with the information provided the reference will be accepted within 5 days of posting.
Only after the new reference has been approved will you be able to use your character's new form in quests!
Illusionist (Legendary)
70% chance of finding a Box of Illusion from any Guild or Event quest.
10% chance of offspring obtaining a random Very Rare Trait that neither parent has. This is not classed as a mutation roll and does not count towards your mutation/mutato/mutato potion stack limit.
10% chance of Droma offspring obtaining a random Very Rare Colouration Gene as a dominant gene. If they already rolled a dominant Very Rare or lower gene, this will become recessive in favour of this new gene.
"Just like their Minor siblings, those with this Major ability tend to be able to pull off grand illusions. Even going so far as to affect another 'Maras perception."
How to use in a quest:
Artwork Suggestions:
- Being able to light up an entire room with the illusion of light
- The background is in a completely different place just because they like how it looks compared to the place they are at.
- Showing them making random buildings appear in the background that shouldn't be there.
Writing Suggestions:
- Mentioning them being able to talk to someone who is not from this realm, because they can imagine it.
- Writing about how they can make their appearance change based on who they are talking to.
- Showing how they can become an NPC just to get what they want.
Time Manipulation (Legendary)
Allows for all offspring to have their traits re-rolled during breedings. Can only be re-rolled once at the start of a breeding and if a reroll is asked to happen they cannot use the previous set of traits. Cannot reroll individual traits and must be fully re-rolled.
When used in a NMYO, the user can choose up to 10 traits from the parent with the time manipulation power. If less than half of the traits chosen are not rolled, or if the majority do not roll in case of an odd number, then the full trait list will be re-rolled for a second time. The list with the most chosen traits present on it will be the one used for the NMYO.
"Jumping back and forth through time is as easy as breathing for Solarians with this power!"
Chaos Infusion (Legendary)
Each offspring can have 2 standard mutations rolled for.
All offspring are able to have up to 7 mutatoes used instead of 5.
10% chance of obtaining a current minor power - this is randomised by the artist and can be one that either parent currently has if it was not rolled for.
"Fragmented. Beautiful. Creative. Disorderly. Chaos shall reign."
Fog Bringer (Legendary)
Fog Bringer Buff:
Guarantees x2 extra rolls in all engineering guild quests.
If taking part in enhanced requirements, they will also guarantee an item ONLY present on the enhanced loot table.
"You feel a slight chill in the air around those with this power. With the ability to cause water to condensate even on the warmest of days, many feel a slight ominous presence when around those who are able to summon these thick fogs."
How to use in a quest:
Artwork Suggestions:
- Backgrounds are now completely covered in fog, only being able to see under their feet.
- Having a newspaper that mentions they accidentally caused a thick layer of fog over their town on accident.
- Showing them creates a thick fog to slow people down heading towards danger, to turn them away from it.
Writing Suggestions:
- Mentioning them wrapping the fog around them to cloak them.
- Writing about how they can make people disappear at their own wish should they want a change in their life, encasing them in fog.
- Showing how they could breathe out fog and cause it to encase a room before they vanish.
Star Manipulation (Legendary)
Offspring have a 10% Chance of rolling the Floating Objects trait that must be in the shape of stars.
+10 chance of the Floating Objects trait being passed in breedings if either parent has the trait. If the roll is successful, the objects must either be star-shaped or shaped like the parent's objects.
All offspring are guaranteed to obtain the Shaped Pupil trait in the shape of stars and the Lighter Pupil trait regardless of whether or not either parent has these traits.
15% Chance that Droma offspring will obtain the Luna Gene as a dominant gene in breedings.
+15 Chance that Droma offspring will obtain the Luna Gene as a dominant gene in breedings if either parent already has the gene.
"Control of the cosmos is almost within their reach, but these Solarians can at least manipulate a small portion of it!"
Emotive Chaos (Legendary)
On top of the standard mutation roll, each offspring can have a guaranteed mutation should the parent's owners wish for them.
Each offspring can have up to 6 Mutatos/Mutato Potions rolled instead of 5.
During breedings with Solarians with this power, a single Mutato/Mutato Potion affects all offspring rather than just affecting one kit per item.
Breedings on SwAC slots with Solarians with this trait have a +25 to twin roll.
"Ever wanted to help lift someone's mood? Perhaps you wanted to make people tired enough that they would go for a nap? With Emotive Chaos, you are able to control that with a flick of a wrist!"
Greater Plant Growth (Legendary)
Greater Plant Growth Buff:
Guarantees x2 extra rolls in all chef guild quests.
If taking part in enhanced requirements, they will also guarantee an item ONLY present on the enhanced loot table.
"Not all plants are delicate, and those with this power know it. Individuals with this power have been known to bring life to the most barren of deserts or completely destroy towns and cities by making the ground shake with the sudden rootage of plants. Be careful what farmer you end up upsetting; you may just live to regret it."
How to use in a quest:
Artwork Suggestions:
- Showing how they are able to grow a large tree in a matter of seconds.
- Having vines trap a thief in place so they didn't run away.
- Showing them help hunters in the Wrathion Woods by creating red shrubs to stop Vital Beasts
Writing Suggestions:
- Mentioning them creating a forest around their home without even needing to step outside.
- Writing about how they could move trees with their mind to help them travel across a wide river.
- Showing how they could have exotic flowers grow and become sustained in the harshest of climates.
Sleep Manipulation (Legendary)
Sleep Manipulation Buff:
50% chance of finding a Sleepy-Time Box from any non-job, non-event quest.
50% chance of finding a Plushie Box from any quest.
7% chance of obtaining any box from any minor power in any quest.
"Nightmares to dreams, or dreams to nightmares? Those with this power can do either, so maybe sleep with one eye open around them!"
How to use in a quest:
Artwork Suggestions:
- Showing them inside someone's dream.
- Having them put someone into a deep sleep so they can sneak past them.
- Showing the character reading a book on dream interpretations whilst gently petting their sleeping pet's head.
Writing Suggestions:
- Mentioning them interfering with someone's dream to turn it into a nightmare.
- Writing about how they wanted to implement a specific thought within someone's mind for their own doing.
- Showing how they could jump through different dreams in a sleeping household.
Hacker (Legendary)
5% chance of a Random Legendary Trait being passed in breedings. The type of trait is up to the artist and does not effect any mutation/mutato/mutato potion rolls.
Once rarities are rolled, you are able to edit one trait for each offspring that the artist has rolled for one of the same rarity.
For example; if your Solarian rolls for UC Coloured Sclera, you can ask for it to be changed to UC Ear Length. The parents do not have to have this trait.
In NMYOs, when you submit your NMYO to be rolled, you can give an appropriate trait stone (or camilk for Droma offspring) to add an additional trait to the offspring, bypassing the usual breeding rule. You can only do this once per NMYO. Parents do not have to have the trait you wish to grant the offspring.
Droma offspring from a Solarian with this buff have a 25% chance of obtaining the 00111010 00101001 Gene as a recessive gene from breedings, regardless of whether the either parent has the gene or not.
Droma offspring from a Solarian with this buff have a 10% chance of obtaining the 00111010 00101001 Gene as a dominant gene from breedings, regardless of whether either parent has the gene or not. If rolled, this trait will always overwrite any other dominant gene rolled.
"Whether it's being able to hack into a database, or hacking into the DNA of another 'Mara, those with this power are sneaky."
Dawnbringer (Legendary)
10% chance that if a Solarian with the Dawnbringer power breeds with another with the Vampirism power, the Solarian with the Dawnbringer power will obtain the "Light Holder" Buff; causing them to be unable to obtain Vampirism.
However, if a Solarian breeds with another with Vampirism, they have a 15% chance of obtaining the Vampirism power, causing the Solarian to lose their Dawnbringer power and replaces it with the Vampirism power instead.
+9 to all traits passable in a breeding.
+15 to all traits passable in a breeding if the Solarian has both the Dawnbringer and Light Holder buff.
10% chance of Earlybird Gene being passed on to Droma offspring.
30% chance of Earlybird Gene being passed on to Droma offspring if the Solarian has both the Dawnbringer and Light Holder buff.
+10 to all recessive genes being passed on in a breeding if the dromedairy has both the Dawnbringer and Light Holder buff.
Solarians with this power can NOT have both Vampirism and Dawnbringer Power."The ability to bring the dawn early often comes in handy on those cold winter mornings. Sometimes, you just want to be the early bird without having to sleep through."


















































