Traits
Lucky (Seasonal)
This trait can be obtained between the 17th of March - 24th of March
During this time, Kiamaras and Dromedairy that have this trait have a 100% pass rate of this trait to offspring.
All other times of year this trait will pass down at the same rate as 'Rare' traits.
All characters can only have x1 Seasonal trait active at a time and if you wish to apply another, you must remove the original.
Cannot be used on Alternate Forms and cannot be added by using Trait Stones.
Kiamaras that have this trait must have the following edits:
Ears up to Rare length, unless using an additional trait stone to make them longer.
Textured fur in the shapes of clover clusters/leaves.
It's tail is instead a cloud with a rainbow. The cloud can be any colour, but the rainbow must always be the standard rainbow colours.
The rainbow tail sparkles.
Example:

If your Kiamara has any of the traits listed above, this will overwrite them and remove the individual traits from the Kiamara.
When used on a Dromedairy:
Grants any Dromedairy of any subtype to receive the following edits to their base subtype:
Large Artio ears, resembling a hare's.
Textured fur in the shaped of clover clusters/leaves.
It's tail is instead a cloud with a rainbow. The cloud can be any colour, but the rainbow must always be the standard rainbow colours.
The rainbow tail sparkles.
Example:
This does not affect their colouration genes and all other traits present in the Dromedairy's Subtype must still be viewable.
Vents (Legendary)
Kiamaras with this trait have Vents on their neck, body, or tail.
These vents can have smoke, light, or liquid coming out of them without needing any additional traits needed.
Anything coming from the vents cannot have any sparkles or particles unless used with any of the sparkle traits.
These vents can NOT be placed on the legs, face, or other parts of a Kiamara besides the neck, main torso or tail.
Cannot be used in conjunction with the Gills or Body Gills trait.
Fool (Seasonal)
This trait can be obtained on the 1st of April
During this time, Kiamaras and Dromedairy that have this trait have a 100% pass rate of this trait to offspring.
All other times of year this trait will pass down at the same rate as 'Rare' traits.
All characters can only have x1 Seasonal trait active at a time and if you wish to apply another, you must remove the original.
Cannot be used on Alternate Forms and cannot be added by using Trait Stones.
Kiamaras that have this trait must have the following edits:
Extremely long bodies that are always coiled. Can be as long or as short as you'd like, as long as they are indeed longer than your standard Kiamara.
Has a unique 'Bell' tail. The tail has an actual bell at the end that can be made of metal, and always makes music.
Example:

If your Kiamara has any of the traits listed above, this will overwrite them and remove the individual traits from the Kiamara.
When used on a Dromedairy:
Grants any Dromedairy of any subtype to receive the following edits to their base subtype:
Extremely long bodies that are always coiled. Can be as long or as short as you'd like, as long as they are indeed longer than your standard Kiamara.
Has a unique 'Bell' tail. The tail has an actual bell at the end that can be made of metal, and always makes music.
Example:
This does not affect their colouration genes and all other traits present in the Dromedairy's Subtype must still be viewable.
Party Pom (Seasonal)
This trait can be obtained between the 1st and 31st of August in celebration of the Kiamara species' Anniversary, though the way of obtaining this trait may vary yearly.
During this time frame, Kiamaras and Dromedairy that have this trait have a 100% pass rate of this trait to offspring.
All other times of year this trait will pass down at the same rate as 'Rare' traits.
All characters can only have x1 Seasonal trait active at a time and if you wish to apply another, you must remove the original.
Cannot be used on Alternate Forms and cannot be added by using Trait Stones.
Kiamaras that have this trait must have the following edits:
Fluffy Directional Ears up to Rare in size. They cannot be larger than this length.
Lion's Mane made of balloons.
Large ribbon wings.
Fluffy Curled Tail resembling a canine tail.
Confetti that floats around their neck and/or wings. This confetti is optional.
Example:

If your Kiamara has any of the traits listed above, this will overwrite them and remove the individual traits from the Kiamara.
When used on a Dromedairy:
Grants any Dromedairy of any subtype to receive the following edits to their base subtype:
Large Fluffy Directional Ears.
Lion's Mane made of balloons.
Large ribbon wings.
Fluffy Curled Tail resembling a canine tail.
Confetti that floats around their neck and/or wings. This confetti is optional.
Example:
This does not affect their colouration genes and all other traits present in the Dromedairy's Subtype must still be viewable.
Anky (Seasonal)
This trait can be obtained between the 20th of August and the 12th of September, though the way of obtaining this trait may vary yearly.
During this time frame, Kiamaras and Dromedairy that have this trait have a 100% pass rate of this trait to offspring.
All other times of year this trait will pass down at the same rate as 'Rare' traits.
All characters can only have x1 Seasonal trait active at a time and if you wish to apply another, you must remove the original.
Cannot be used on Alternate Forms and cannot be added by using Trait Stones.
Kiamaras that have this trait must have the following edits:
No hair on head by default. You may add hair if you wish to.
Beaked snout reminiscent of a herbivourous dinosaur.
Hard Crests on head, can be larger in size if you wish.
Horns covering back from neck to tail tip. Can be larger if used in conjunction with horn size traits.
Scale patches on face and body.
No visible ears.
A solid, rock like club on the end of their tail instead of hair.
Example:

If your Kiamara has any of the traits listed above, this will overwrite them and remove the individual traits from the Kiamara.
When used on a Dromedairy:
Grants any Dromedairy of any subtype to receive the following edits to their base subtype:
No hair on head by default. You may add hair if you wish to.
Beaked snout reminiscent of a herbivourous dinosaur.
Hard Crests on head, can be larger in size if you wish.
Horns covering back from neck to tail tip. Can be larger if used in conjunction with horn size traits.
Scale patches on face and body.
No visible ears.
A solid, rock like club on the end of their tail instead of hair.
Example:
This does not affect their colouration genes and all other traits present in the Dromedairy's Subtype must still be viewable.
Golem (Mythic)
Those with this trait have a body made of pure Mana that is encased in a hard outer shell made of some sort of Stone, Mineral, or Crystal.
This outer shell can be, but is not limited to; Stone, Granite, Quartz, Copper, etc.
The outer shell can be cracked and have parts of the mana from within exposed/glowing/seeping out as long as more than 75% of the body is still covered by the outer shell. These cracks are covered under Scars for simple cracks and Physical Ailment for larger chunks missing.
Those with this trait automatically gain the trait Furless unless used in conjunction with Elemental Tufted or Living Fur to add things like Fire/Smoke whisps or Moss/Plant clusters on it. (examples will be provided).
These characters are unable to breed.
Bone Head (Mythic)
Those with this trait have a face/head with at least 50% of it being made of bone.
Those with this trait can have the eyes represented as an empty socket or as a small, colored dot. The 'dot' for the eye may not glow unless used in conjunction with the Glowing Eyes trait.
This trait automatically gives the character the Bald and Earless traits if the user wishes for the character to have no hair/ears visible and have it be a full bone head.
If the user does wish to have hair or ears on the character and for the face itself to be bone instead of the whole head, they may do so as long as at least 50% of the visible head is made of bone.
Those with this trait can have the bone be crystalline or metallic without the need to use any additional traits but still must be skull shaped.**
No blood can be present on this bone unless used in conjunction with the Dripping Blood trait.
**Note; the bone cannot be made of elements/galaxy as they would simply fall under the standard Galactic/Elemental traits
Floating Wings (Mythic)
Those with this trait have wings that are floating off their body.
These wings must be floating above the shoulders unless used in conjunction with the Facial Wings or Ankle Wings traits.
Those with this trait automatically are granted one of the following traits if they do not already have a wing trait present - VR Small Wings, VR Facial Wings, or VR Ankle Wings
Dromedairies must not have this as part of their subtype for it to be considered Mythical.
Terrarium Body (Mythic)
Those with this trait can have up to 75% of their body made out of a glass terrarium.
This terrarium body must still mimic the shape of a Kiamara/Dromedairy.
This terrarium can be filled with anything, including (but not limited to) plants, water, critters, fish, food, confetti, etc
Dromedairys must not have this included in their subtype for it to be applicable as a mythic trait
Shadow Transformation (Legendary)
Shadow Transformation Buff:
Gives a guaranteed amount of credits per quest entry, depending on the quest.
"Individuals with this power are always known as elusive. Whether they can create wings out of the lack of light around them or cloak themselves - these beings can be rather sneaky..."
Jobs: 10
Guild Quests (Standard): 15
Guild Quests (Enhanced): 25
Non-Repeatable Quests: 45
How to use in a quest:
Artwork Suggestions:
- Showing part of their body turning into a shadow.
- Drawing shadow limbs or wings appearing from their body to make them look scarier.
- Showing them able to warp their surroundings into black shadows to help them on their journey.
Writing Suggestions:
- Mentioning that their shadow can morph into them, turning them into one themselves.
- Talking about how other characters become afraid when they notice the character's shadow turning into something that can interact with their surroundings.
- Perhaps a conversation with another character or pet explaining their shadow abilities and how they use them to help.
Transmutation (Legendary)
Allows for your Kiamara to be drawn as another animal species (Non-Kia/Dromedairy) in quest prompts. Must be recognisable as the character.
Offspring have a 5% Chance of rolling an Alternate Form.
+5 chance of the Alternate Form trait being passed in breedings if either parent has the trait. In the case either parent has more than one alternate form, this buff only applies to one of the alt forms.
5% chance any Kiamara that breeds with this Kiamara will gain the Transmutation power, mates are guaranteed to obtain the trait.
+5 chance of the Terrestrial Mammal Tail trait being passed in breedings even if neither parent has the trait.
Dromedairy Transmutation Buff:
Allows for your Dromedairy to be drawn as another animal species (Non-Dromedairy/Kia) in quest prompts. Must be recognisable as the character.
Offspring have a 5% Chance of rolling an Alternate Form.
+5 chance of the Alternate Form trait being passed in breedings if either parent has the trait. In the case either parent has more than one alternate form, this buff only applies to one of the alt forms.
5% chance any Dromedairy that breeds with this Dromedairy will gain the Transmutation power, mates are guaranteed to obtain the trait. Not applicable in Single-Parent breedings.
+10% chance of becoming a hybrid.
"Whilst unable to turn into another Kiamara or Dromedairy form, these individuals are masters at turning into everyday objects or critters to sneak by the unsuspecting public."
Whilst characters with this ability are able to transform into any non-closed-species form, they must have the form you wish to draw uploaded to the site for you to be able to use them within quests. This is the same as how we require you to upload your humanoid versions of your Kiamaras or Dromas to the site before using them in quests. This is to help keep things consistent and ensure the same amount of effort to ensure your character is recognisable as the same Kiamara or Dromedairy it's attached to regardless of who is rolling your quest.
How to upload an animal form to your character:
- Click on the character who you used as the focus character in the successful quest from your characters.
- Click on the Update Design tab on the left of the character's profile.
- Click Create Request and add the new image when prompted.
- Click on the 'Comments' section of the Update Design form and input what type of animal it is.
- If all is okay with the information provided the reference will be accepted within 5 days of posting.
Only after the new reference has been approved will you be able to use your character's new form in quests!
Illusionist (Legendary)
70% chance of finding a Box of Illusion from any Guild or Event quest.
10% chance of offspring obtaining a random Very Rare Trait that neither parent has. This is not classed as a mutation roll and does not count towards your mutation/mutato/mutato potion stack limit.
Dromedairy Illusionist Buff:
70% chance of finding a Box of Illusion from any Guild or Event quest.
10% chance of offspring obtaining a random Very Rare Colouration Gene as either a dominant or recessive gene. If they already rolled a dominant Very Rare or lower gene, this will become recessive in favour of this new gene.
"Just like their Minor siblings, those with this Major ability tend to be able to pull off grand illusions. Even going so far as to affect another 'Maras perception."
How to use in a quest:
Artwork Suggestions:
- Being able to light up an entire room with the illusion of light
- The background is in a completely different place just because they like how it looks compared to the place they are at.
- Showing them making random buildings appear in the background that shouldn't be there.
Writing Suggestions:
- Mentioning them being able to talk to someone who is not from this realm, because they can imagine it.
- Writing about how they can make their appearance change based on who they are talking to.
- Showing how they can become an NPC just to get what they want.
Time Manipulation (Legendary)
Allows for all offspring to have their traits re-rolled during breedings. Can only be re-rolled once at the start of a breeding and if a reroll is asked to happen they cannot use the previous set of traits. Cannot reroll individual traits and must be fully re-rolled.
When used in a NMYO, the user can choose up to 10 traits from the parent with the time manipulation power. If less than half of the traits chosen are not rolled, or if the majority do not roll in case of an odd number, then the full trait list will be re-rolled for a second time. The list with the most chosen traits present on it will be the one used for the NMYO.
Dromedairy Time Manipulation Buff:
Allows for all offspring to have their traits re-rolled during breedings. Can only be re-rolled once at the start of a breeding and if a reroll is asked to happen they cannot use the previous set of traits. Cannot reroll individual traits and must be fully re-rolled.
Can choose any recessive gene rolled for the Dromedairy to become dominant.
When used in a NMYO, the user can choose up to 10 traits from the parent with the time manipulation power. If less than half of the traits chosen are not rolled, or if the majority do not roll in case of an odd number, then the full trait list will be re-rolled for a second time. The list with the most chosen traits present on it will be the one used for the NMYO.
"Jumping back and forth through time is as easy as breathing for Kiamaras with this power!"
Chaos Infusion (Legendary)
Each offspring can have 2 standard mutations rolled for.
All offspring are able to have up to 7 mutatoes used instead of 5.
10% chance of obtaining a current minor power - this is randomised by the artist and can be one that either parent currently has if it was not rolled for.
Dromedairy Chaos Infusion Buff:
All offspring have a 30% chance of rolling for a Hybrid
All offspring have a 10% chance of obtaining any and all Colouration Genes as recessive traits in a breeding, regardless of whether either parent has said gene.
Breedings have a 40% chance of rolling for twins on a SWaC.
Breedings have a 25% chance of rolling for Triplets on a Guaranteed Twins slots.
"Fragmented. Beautiful. Creative. Disorderly. Chaos shall reign."





































