Traits
Sub Zero (Legendary)
50% chance of a random crafted engineering item as an extra roll in any guild quest
Gives offspring a 10% Chance of obtaining the Glowing Marking Trait
+10 chance of offspring obtaining the Glowing Marking Trait if either parent has the trait.
Gives offspring a 10% Chance of obtaining the Fullbody Colour Changing Trait
+10 chance of offspring obtaining the Fullbody Colour Changing Trait if either parent has the trait.
Dromedairy Sub Zero Buff:
50% chance of a random crafted engineering item as an extra roll in any guild quest
Gives offspring a 10% Chance of obtaining the Yeti Subtype.
+10 chance of offspring obtaining the Yeti Subtype if either parent has the trait.
All offspring have a 20% chance of becoming a Hybrid.
"Even when most would succumb to the freezing temperatures, those with the Sub Zero power are able to keep their body temperature up at a stable rate to enable them to go through the freezing cold."
How to use in a quest:
Artwork Suggestions:
- Backgrounds are covered in a thick snowstorm which surrounds the character.
- Having them bury something in a large snow pile.
- Encasing something in a huge block of ice.
Writing Suggestions:
- Mentioning them dropping the temperature of the building they are in because they aren't feeling too happy.
- Writing about how they are able to walk on water as their feet turn the water into thick ice, perfect for running on.
- Being able to make a house out of ice in the middle of the desert, if they wished to.
Vampirism (Legendary)
15% chance any Kiamara that breeds with this Kiamara will gain the Vampirism Power, mates are guaranteed to obtain the trait. This power is only unobtainable if the other Kiamara has the 'Light Holder' buff.
+15 chance of offspring obtaining the Larger Canines trait if either parent has the trait.
7% chance that if a Kiamara with the Vampirism power breeds with another with the Dawnbringer power, the kiamara with the Vampirism power will obtain the "Underworldling" Buff; causing them to be unable to obtain the Dawnbringer power.
+5 to all traits passable in a breeding.
+13 to all traits passable in a breeding if the kiamara has both the Vampirism power and Underworldling buff.
Characters with this power can NOT have both Vampirism and Dawnbringer Power.
Dromedairy Vampirism Buff:
Gives offspring a 15% chance of obtaining the Stone Gene.
+15 chance of offspring obtaining the Stone Gene if either parent has the trait.
Gives offspring a 15% chance of obtaining the Drained Gene.
+15 chance of offspring obtaining the Drained Gene if either parent has the trait.
7% chance that if a Dromedairy with the Vampirism power breeds with another with the Dawnbringer power, the Dromedairy with the Vampirism power will obtain the "Underworldling" Buff; causing them to be unable to obtain the Dawnbringer power.
+5 to all traits passable in a breeding.
+13 to all traits passable in a breeding if the dromedairy has both the Vampirism power and Underworldling buff.
Characters with this power can NOT have both Vampirism and Dawnbringer Power.
"Something most Solarians tend to deny exists but are horrifyingly real are Vampires. Unlike the fictional kind, these vampires show up in mirrors and many love to snack on garlic bread, with their powers tending to corrupt those around them instead."
Time Manipulation (Legendary)
Allows for all offspring to have their traits re-rolled during breedings. Can only be re-rolled once at the start of a breeding and if a reroll is asked to happen they cannot use the previous set of traits. Cannot reroll individual traits and must be fully re-rolled.
When used in a NMYO, the user can choose up to 10 traits from the parent with the time manipulation power. If less than half of the traits chosen are not rolled, or if the majority do not roll in case of an odd number, then the full trait list will be re-rolled for a second time. The list with the most chosen traits present on it will be the one used for the NMYO.
Dromedairy Time Manipulation Buff:
Allows for all offspring to have their traits re-rolled during breedings. Can only be re-rolled once at the start of a breeding and if a reroll is asked to happen they cannot use the previous set of traits. Cannot reroll individual traits and must be fully re-rolled.
Can choose any recessive gene rolled for the Dromedairy to become dominant.
When used in a NMYO, the user can choose up to 10 traits from the parent with the time manipulation power. If less than half of the traits chosen are not rolled, or if the majority do not roll in case of an odd number, then the full trait list will be re-rolled for a second time. The list with the most chosen traits present on it will be the one used for the NMYO.
"Jumping back and forth through time is as easy as breathing for Kiamaras with this power!"
Gift of Mariana (Legendary)
Gives offspring a 15% chance of obtaining the Body Gills trait.
Gives offspring a 12% chance of obtaining the Aqua-Based Tail trait.
+12 chance of offspring obtaining the Aqua-Based Tail trait if either parent has the trait.
Gives offspring a 17% chance of obtaining the Gills trait.
+17 chance of offspring obtaining the Gills trait if either parent has the trait.
Dromedairy Gift of Mariana Buff:
Gives offspring a 2% chance of obtaining the mythical Body Gills trait.
Gives offspring a 7% chance of obtaining the Abyssal Subtype.
+7 chance of offspring obtaining the Abyssal Subtype if either parent has the trait.
Gives offspring a 15% chance of obtaining the Seaweed Gene.
+15 chance of offspring obtaining the Seaweed Gene if either parent has the trait.
"These individuals are able to control more than just water; any liquid is within their grasp. It's best to stay away from individuals with this power, to be on the safe side."
Hands of Fate (Legendary)
Hands of Fate Buff:
When used in quests, grants 3 extra rolls in all Chef, Engineers, and Manahunters guild quests from the 1st-7th of every month.
When used in quests, grants 2 additional roll in all Event quests have a standard requirement of at least 200 words/a bust from the 8th-13th every month.
When used in quests, grants 1 additional roll in all Job quests from the 14th-27th of each month.
When a breeding/nmyo is ordered from the 1st-7th of every month, +5 to uc and rare traits above cap.
When a breeding/nmyo is ordered from the 8th-13th of each month, +3 VR and L traits above cap.
When a breeding/nmyo is ordered from the 14th-27th of each month, +1 on M traits above cap.
If ordered on the 1st or the 27th of a month, you have an additional 5% chance of a mythic mutation roll.
"Those with this ability are able to weave through the fabric of fate; though which universe are they editing?"
How to use in a quest:
Artwork Suggestions:
- Show them correctly guessing what the outcome of a fight would be with a thought bubble showing the incident and a tick next to it.
- Having two situations on the image with their paw or hand over the one they know will be.
- Showing an NPC either younger or older than what they currently are, showing that they are able to see where they will end up or how they got there.
Writing Suggestions:
- Mentioning how they are able to correctly decide what will happen in a high-risk situation.
- Writing about how they could change the outcome of something they didn't like.
- Showing how they could help someone by re-writing part of their history to help them.
Electrify (Legendary)
50% chance of finding crafted Manahunting items as an extra roll in any guild quest.
7% chance of the Noodle trait being passed in breedings if neither parent has the trait.
+7 chance of the Noodle trait being passed in breedings if either parent has the trait.
Dromedairy Electrify Buff:
50% chance of finding crafted Manahunting items as an extra roll in any guild quest.
10% chance of the Thunder Plain subtype being passed in breedings if neither parent has the subtype.
+10 chance of the Thunder Plain subtype being passed in breedings if either parent has the subtype.
"The electric charge in the air around Kiamaras with this power is something not to look past. It's probably best to not be near trees and to always be prepared for lightning strikes as 'Maras with this power have the ability to crack the very earth with strike after strike."
Artwork Suggestions:
- Backgrounds are surrounded by a thick thunderstorm, with lightning emitting from the characters' hands.
- Showing them giving someone an electric shock, with hair sizzling afterwards.
- Drawing them going hunting in a large body of water, electrifying the water to capture
Writing Suggestions:
- Mentioning them creating a thunderstorm around the village about to be attacked to protect the people inside.
- Writing about how they are able to wield thunder to create a perpetual storm in the ocean to protect wildlife from poachers.
- Showing how they could breathe out a mass of thunderbolts upon their enemies should they wish to.
Dawnbringer (Legendary)
10% chance that if a Kiamara with the Dawnbringer power breeds with another with the Vampirism power, the kiamara with the Dawnbringer power will obtain the "Light Holder" Buff; causing them to be unable to obtain Vampirism.
However, if a Kiamara breeds with another with Vampirism, they have a 15% chance of obtaining the Vampirism power, causing the kiamara to lose their Dawnbringer power and replaces it with the Vampirism power instead.
+9 to all traits passable in a breeding.
+15 to all traits passable in a breeding if the kiamara has both the Dawnbringer and Light Holder buff.
Characters with this power can NOT have both Vampirism and Dawnbringer Power.
Dromedairy Dawn Bringer Buff:
10% chance that if a Dromedairy with the Dawnbringer power breeds with another with the Vampirism power, the kiamara with the Dawnbringer power will obtain the "Light Holder" Buff; causing them to be unable to obtain Vampirism.
However, if a Dromedairy breeds with another with Vampirism, they have a 15% chance of obtaining the Vampirism power, causing the Dromedairy to lose their Dawnbringer power and replaces it with the Vampirism power instead.
10% chance of Earlybird Gene being passed on to offspring.
30% chance of Earlybird Gene being passed on to offspring if the dromedairy has both the Dawnbringer and Light Holder buff.
+10 to all recessive genes being passed on in a breeding if the dromedairy has both the Dawnbringer and Light Holder buff.
Characters with this power can NOT have both Vampirism and Dawnbringer Power.
"The ability to bring the dawn early often comes in handy on those cold winter mornings. Sometimes, you just want to be the early bird without having to sleep through."
Hacker (Legendary)
5% chance of a Random Legendary Trait being passed in breedings. The type of trait is up to the artist and does not effect any mutation/mutato/mutato potion rolls.
Once rarities are rolled, you are able to edit one trait for each kit that the artist has rolled for one of the same rarity. For example; if your Kiamara rolls for UC Coloured Sclera, you can ask for it to be changed to UC Ear Length. The parents do not have to have this trait.
In NMYOs, when you submit your NMYO to be rolled, you can give an appropriate trait stone to add an additional trait to the offspring, bypassing the usual breeding rule. You can only do this once per NMYO. Parents do not have to have the trait you wish to grant the offspring.
Dromedairy Hacker Buff:
Offspring from a Dromedairy with this buff have a 25% chance of obtaining the 00111010 00101001 Gene as a recessive gene from breedings, regardless of whether the either parent has the gene or not.
Offspring from a Dromedairy with this buff have a 10% chance of obtaining the 00111010 00101001 Gene as a dominant gene from breedings, regardless of whether either parent has the gene or not. If rolled, this trait will always overwrite any other dominant gene rolled.
Offspring have a 5% chance of becoming a random subtype that none of the parents are.
In NMYOs, when you submit your NMYO to be rolled, you can give an appropriate camilk to add an additional trait to the offspring, bypassing the usual breeding rule. You can only do this once per NMYO. Parents do not have to have the trait you wish to grant the offspring.
"Whether it's being able to hack into a database, or hacking into the DNA of another 'Mara, those with this power are sneaky."
Sleep Manipulation (Legendary)
Sleep Manipulation Buff:
50% chance of finding a Sleepy-Time Box from any non-job, non-event quest.
50% chance of finding a Plushie Box from any quest.
7% chance of obtaining any box from any minor power in any quest.
"Nightmares to dreams, or dreams to nightmares? Those with this power can do either, so maybe sleep with one eye open around them!"
How to use in a quest:
Artwork Suggestions:
- Showing them inside someone's dream.
- Having them put someone into a deep sleep so they can sneak past them.
- Showing the character reading a book on dream interpretations whilst gently petting their sleeping pet's head.
Writing Suggestions:
- Mentioning them interfering with someone's dream to turn it into a nightmare.
- Writing about how they wanted to implement a specific thought within someone's mind for their own doing.
- Showing how they could jump through different dreams in a sleeping household.
Greater Plant Growth (Legendary)
Greater Plant Growth Buff:
Guarantees x2 extra rolls in all chef guild quests.
If taking part in enhanced requirements, they will also guarantee an item ONLY present on the enhanced loot table.
"Not all plants are delicate, and those with this power know it. Individuals with this power have been known to bring life to the most barren of deserts or completely destroy towns and cities by making the ground shake with the sudden rootage of plants. Be careful what farmer you end up upsetting; you may just live to regret it."
How to use in a quest:
Artwork Suggestions:
- Showing how they are able to grow a large tree in a matter of seconds.
- Having vines trap a thief in place so they didn't run away.
- Showing them help hunters in the Wrathion Woods by creating red shrubs to stop Vital Beasts
Writing Suggestions:
- Mentioning them creating a forest around their home without even needing to step outside.
- Writing about how they could move trees with their mind to help them travel across a wide river.
- Showing how they could have exotic flowers grow and become sustained in the harshest of climates.
Emotive Chaos (Legendary)
On top of the standard mutation roll, each offspring can have a guaranteed mutation should the parent's owners wish for them.
Each kit can have up to 6 Mutatos/Mutato Potions rolled instead of 5.
During breedings with Kiamaras with this power, a single Mutato/Mutato Potion affects all offspring rather than just affecting one kit per item.
Breedings on SwAC slots with Kiamaras with this trait have the twin rate increased to 30%.
Dromedairy Emotive Chaos Buff:
All offspring have a 20% chance of rolling for a Hybrid
All offspring have a 15% chance of obtaining any and all Colouration Genes as recessive traits in a breeding, regardless of whether either parent has said gene.
All offspring have a 15% chance of obtaining any and all Very Rare Colouration Genes as a dominant trait in a breeding, regardless of whether either parent has said gene. If rolled, it will be randomised by the artist as to what gene they obtain.
Breedings on SWaC slots with Dromedairies with this trait have a 30% chance of rolling for twins.
"Ever wanted to help lift someone's mood? Perhaps you wanted to make people tired enough that they would go for a nap? With Emotive Chaos, you are able to control that with a flick of a wrist!"
Star Manipulation (Legendary)
Offspring have a 10% Chance of rolling the Floating Objects trait that must be in the shape of stars.
+10 chance of the Floating Objects trait being passed in breedings if either parent has the trait. If the roll is successful, the objects must either be star-shaped or shaped like the parent's objects.
All offspring are guaranteed to obtain the Shaped Pupil trait in the shape of stars and the Lighter Pupil trait regardless of whether or not either parent has these traits.
Dromedairy Star Manipulation Buff:
Offspring have a 10% Chance of rolling the Supernova Subtype.
15% Chance that offspring will obtain the Luna Gene as a dominant gene in breedings.
+15 Chance that offspring will obtain the Luna Gene as a dominant gene in breedings if either parent already has the gene.
"Control of the cosmos is almost within their reach, but these Solarians can at least manipulate a small portion of it!"
Fog Bringer (Legendary)
Fog Bringer Buff:
Guarantees x2 extra rolls in all engineering guild quests.
If taking part in enhanced requirements, they will also guarantee an item ONLY present on the enhanced loot table.
"You feel a slight chill in the air around those with this power. With the ability to cause water to condensate even on the warmest of days, many feel a slight ominous presence when around those who are able to summon these thick fogs."
How to use in a quest:
Artwork Suggestions:
- Backgrounds are now completely covered in fog, only being able to see under their feet.
- Having a newspaper that mentions they accidentally caused a thick layer of fog over their town on accident.
- Showing them creates a thick fog to slow people down heading towards danger, to turn them away from it.
Writing Suggestions:
- Mentioning them wrapping the fog around them to cloak them.
- Writing about how they can make people disappear at their own wish should they want a change in their life, encasing them in fog.
- Showing how they could breathe out fog and cause it to encase a room before they vanish.
Fire Blast (Legendary)
55% chance of finding crafted cooking items in any guild quest.
7% chance of the Extremely Long Hair trait being passed in breedings if neither parent has the trait.
+7 chance of the Extremely Long Hair trait being passed in breedings if either parent has the trait.
Dromedairy Fire Blast Buff:
55% chance of finding crafted cooking items in any guild quest.
7% chance of the Scorched Gene being passed in breedings if neither parent has the trait.
+7 chance of the Scorched Gene being passed in breedings if either parent has the trait.
"Kiamaras with this power don't just use it to help perfectly cook their next barbeque. Capable of reducing entire cities to cinders, they were rightfully feared in ancient history."
How to use in a quest:
Artwork Suggestions:
- Backgrounds are now completely swallowed by flames.
- A newspaper mentioning that there has been an increase in forest fires with the character in the shot.
- Showing them set their room on fire whilst they are having a cup of tea. It is, after all, fine.
Writing Suggestions:
- Mentioning them bringing a room up to boiling temperatures, causing the house to burst into flame.
- Writing about how they had to escape their hometown after they reduced it to cinders.
- Showing how they could cause fire to create a barrier around a criminal to stop them from getting away.






















































































