Breeding and Nursery Make-Your-Own Guide

In the world of Solaria if two characters that have been through their feather trial wish to start a family together, they put together an offering of love to prove their devotion in order to be blessed by Hyjal and Tumult with offspring, or can send a monetary contribution through a rift in hopes of obtaining offspring to come through (paid breeding slots). Nursery Make-Your-Own's (also known as NMYO's) are also a slot type obtainable through the ARPG that allow you to breed two or more (provided you have an item) Solarians together.

You can breed any two characters together that do not appear on each other's family trees AND do not have a common relative in their family trees whenever an artist is open and accepts breeding slots to gain offspring. Solarians usually have 1-2 kits/calves per breeding with there being items to increase the number and rarity of offspring per breeding.

Offspring rarities depend on what traits are passed down from the parents and are rolled by either the breeding artist, or an admin (for NYMO's), with the design being based on the parent's designs. Here you can find all the information on how to obtain these slots, how we roll breedings, and how to make breeding designs for your NYMO's!


Different Breeding slots:

There are three different types of breeding slot that you can obtain, whether you want someone on the artist team to make the design for you, or if you have an idea in mind for your character's offspring:

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Offering slots

Offering breeding slots are breeding slots you can purchase from an artist that is open for offering breedings. 

Compared to paid slots, offering slots are completely free to obtain as long as you have the offering of love item. These slots open every time an artist opens breeding slots, though how they are available (such as FCFS, artist choice, raffle, etc) and what slot type (SWaC, Guaranteed Twins) is up to the artist. 

All breeding items are able to be used on these slots.

Currently, artists are able to choose when and where to post these slots, so the best way to be notified is to join our Discord Group and select the 'Breeding Alert' role in #role-requests. 

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Paid Slots

Paid slots are breeding slots you can purchase from an artist that is open for paid breeding slots. 

These slots open almost every time an artist opens breeding slots, though how they are available (such as FCFS, artist choice, raffle, etc) and what slot type (SWaC, Guaranteed Twins) is up to the artist. 

All breeding items are able to be used on these slots.

The artist can choose what currency they take, for example: USD, Credits, Shards, characters, artwork, etc.

Currently, artists are able to choose when and where to post these slots, so the best way to be notified is to join our Discord Group and select the 'Breeding Alert' role in #role-requests. 

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Nursery Make-Your-Owns

Nursery Make-Your-Owns (or NMYO's) are slot types that allow you to make a single offspring between two (or three characters if using a Potion of Polyamory) rather than wait for an artist to open up slots. 

These slots are only obtainable via the ARPG, with them rarely popping up in the General Store, Shard Bazaar, and The Mad Market.

The rarity of these slots solely depends on what traits the slot rolls. This must be done via the claim system for an admin to roll the traits for you (More about this further in the guide)


Types of Breeding Slots:

There are often two types of slots available to users from breeding slots by default. These slots are: 

  • Single-With-a-Chance (SWaC) Slots
    • These types of slots guarantee at least one kit/calf in a breeding. These slots also have a 26% chance (Number group 75-100) of obtaining a second kit/calf from the breeding, should the owners with for the artist to roll for twins. You can also use a twin trinket on these slots to guarantee the twin roll. 
  • Guaranteed Twin slots
    • Guaranteed twins is a slot type that basically does what it says on the tin; you skip the roll chance for twins entirely. Twin slots are seen less often than Single With A Chance slots. 

Each time an artist opens breeding slots, they are able to open as many slots as they'd like and have a 1 month turn around period for breedings to be completed. 


rarities and rolling in breedings:

The amount and rarity of traits the offspring obtain are all down to RNG and we currently use both Google Sheets RNG and Random.Org RNG to pick traits to pass down. We do this by giving each rarity an assigned number group and, if the random number generator chooses a number within that group, the roll is positive. If it rolls outside of that number group, the roll fails and does not pass onto the offspring. We roll each trait the characters have once for each offspring - regardless of if both the parents have said trait. Both parents sharing a trait does not double the chance of the trait passing off to the offspring.

Rarity number groups

For a trait to pass, we must roll a number on or between the rarity brackets provided below:
    Common           -          1-100          -          Up to the artist
    Uncommon      -          56-100       -          45% Pass Rate
    Rare                    -          71-100       -          30% Pass Rate
    Very Rare         -          91-100       -          10% Pass Rate
    Legendary        -          98-100       -          3% Pass Rate
    Mythic               -             100           -          1% Pass Rate
    Inturosian        -       0        -           Cannot pass in breedings

Example:

For example: If one of your Solarian has the rare Longer Hair trait, you would need the roll to be either on or between 71-100 for the hair to pass onto offspring. If we roll a 70 or less, the trait will default to common:

Would not pass


This trait would not pass onto the kit due to the rare Longer Hair trait needing to roll a 71 or higher to pass on to offspring.

Would Pass


This trait would pass due to the number being rolled between 71-100. The kit would then inherit the Longer Hair trait.

We also roll some traits together if they share the same placement/trait but may have different rarities. This means if one parent has the Longer Hair trait and the other has the Very Long Hair trait, we will use one roll to determine if they gain one or the other by merging the number groups. 

Example:

For example: If one of your Kiamaras has the rare Longer Hair trait and the other has the very rare Very Long Hair trait, you would need the roll to be either on or between 71-90 for the kit to obtain the Longer Hair trait, or 91-100 for the Very Long Hair trait to pass onto the offspring.  If we roll a 70 or less, the trait will default to common:

Would not pass


This trait would not pass onto the kit due to the rare Longer Hair trait needing to roll a 71 or higher and the Very Long Hair needing to roll a 91 or higher to pass on to offspring.

Would Pass


A hair trait would pass due to the number being rolled between 71-100. Due to the RNG producing the number 92, instead of the rare variant the kit would instead gain the Very Long Hair trait.

These rolls also apply to Nursery Make-Your-Owns as admins will use the same roll chances to see what traits your NMYO will obtain when you submit your claim for the slot.


additional roll limits:

There are a variety of items, buffs, and powers you can obtain in the ARPG and the shops on Kiamaras.com that can affect the roll chance of a trait passing in breedings. This means these items can be added to a breeding to add to the number we roll for a higher chance of a trait on offspring. These usually affect all offspring in the breeding. 

Each trait that is passable to offspring in a breeding has a hard limit of +25 to the roll and this cannot be surpassed except if you use an item, power, or buff that specifically mentions exceeding the +25 bonus. When using items to increase the chance of traits passing to offspring, please be aware that if the item can be used to bring you over the limit, the item will still be used and the limit will remain capped at +25. For example: If you use x3 Pistachio Ruby Truffles (an item that grants +9 to all trait rolls in a breeding), they will be used but the cap will remain at +25, not +27. 

Example:

For example: If one of your Solarian has the Uncommon Slightly Longer Hair trait, you would usually need the roll to be either on or between 56-100 for the hair to pass onto offspring. But, if we use a mix of items, we may get lucky and have it pass!

Would not pass


This trait would not pass onto the kit due to the uncommon Slightly Longer Hair trait needing to roll a 56 or higher to pass on to offspring.

 



 

Would Pass


Items Used:
Grants +15 to all traits

Whilst this trait wouldn't usually pass, due to there being a +15 boost on the trait thanks to the Bento Box, we are able to see it pass to the offspring. This is usually calculated by taking the roll Number and adding it with the boost number: 43+15=58. The total lands in the Uncommon bracket.

 


Mutations:

Mutations are a random addition that can be rolled for and work similarly to how we roll for twins and rarities. Each kit/calf will be rolled for one free possible mutation (unless you opt out of the mutation roll) and these mutations will then be rolled for rarity, between Common and Legendary. This means each breeding has the chance of rolling a completely random trait that neither parent has. 

Chance for mutation

These are the number groups for a mutation passing:
    No Mutation             -          1-70         -            70% chance 
    Mutation Rolled     -          71-100       -        30% Pass Rate

After the roll for the mutation has been done, if they are successful in gaining a mutation the rarity roll will then be done for them. We overlap all the possible rarity brackets like we do if two parents have two trait types that are the same but are different rarities.

Mutation Rarity number groups

These are the number groups that decide what rarity the mutation will be:
    Common*       -          1-55          -           55% chance 
    Uncommon   -      56-70        -          25% Pass Rate
    Rare           -          71-90        -          20% Pass Rate 
    Very Rare       -      91-97        -          7% Pass Rate
    Legendary        -     98-100    -          3% Pass Rate
    Mythic         -             200         -          0.5% Pass Rate
    Inturosian             -              0           -          Cannot pass in mutations

*Common rolls will either give you a new common trait, colour neither of the parents have, or a new marking neither of the parents have.
*To roll for Mythic Mutation, if the mutation rolls within the Legendary group (98-100), we re-roll from 1-200 to see if it will roll for  Mythic. If not, it defaults to the original Legendary mutation roll. 

Mutatos:

Mutatos are items you can purchase or obtain in the ARPG that guarantee a random mutation that neither parent have and users can use up to 5 mutatos per kit in a breeding. Unlike standard mutations, mutatos have different rarity number groups and can be used on top of the standard mutation roll. This means if you max out your Mutatos on top of a random roll, your Kiamara has the chance of 6 total mutations. Some powers allow for more than 5 mutatos to be used on a kit in a breeding.

Mutato Rarity number groups

These are the number groups that decide what rarity mutation a mutato will grant:
    Common*               -          1-55          -           55% chance 
    Uncommon        -          56-80        -          25% Pass Rate
    Rare                 -           81-93          -          13% Pass Rate 
    Very Rare        -           94-99       -          6% Pass Rate
    Legendary         -           100           -          1% Pass Rate
    Mythic        -             0             -          Cannot pass in mutatos
    Inturosian           -          0            -           Cannot pass in mutatos

*Common rolls will either give you a new common trait, colour neither of the parents have, or a new marking neither of the parents have.


Dromedairy Gene Rolls:

While Dromedairies do share the above chances for physical trait rolls and mutations, they also have additional rolls regarding their colouration genes that Kiamaras do not have to worry about. These genes are bound by the rarity roll system that Kiamara traits have, meaning if your Droma has a Rare gene, it would need to roll within 71-100 to pass on to the calf. Genes can be inherited as either Dominant or Recessive from the parents. 

Dominant Genes

Dominant Genes are colouration genes that ARE visible on the Droma and can be passed on to their children as Dominant Genes OR Recessive Genes.

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If a Droma parent has a Dominant gene and it is successfully rolled for, it will pass onto the child as a Dominant gene. 

For example;
Droma A & Droma B both have the R Strawberry gene (requires a 71-100 to pass) and the breeding rolls a 85, the child would have the R Strawberry Gene as their dominant gene.

-

If both Droma parents have a shared Dominant Gene** and it fails to roll to pass, it will still pass onto the child as a Recessive gene.

**Shared Dominant Gene means either both have it as Dominant or one has it as Dominant while the other has it as Recessive.

For example;
Droma A & Droma B have the VR Neon Gene (requires a 91-100 to pass) and the breeding rolls an 85, the child would have their Dominant Gene default to a Common Gene and the VR Neon Gene would be inherited as a recessive gene since both parents had it as Dominant. 

This example is still accurate if Droma A has the VR Gene as Dominant but Droma B has it as Recessive.

-

If only one Droma parent has a Dominant gene and it fails to roll to pass, it will still has a 50% chance to pass onto the child as a Recessive gene.

For example;
Droma A has the R Strawberry gene (requires a 71-100 to pass) & Droma B have the VR Neon Gene (requires a 91-100 to pass) and the breeding rolls an 85, the child would inherit the R Strawberry Gene as their Dominant gene and a second roll would happen to determine if the VR Neon Gene would be inherited as a Recessive gene, requiring a 51-100 to be rolled to obtain it.

- 

Dromedairies can have a max of THREE Dominant Genes.
One for Base colouration.
One for Accent colouration.
One for Piebald colouration.

This max can be doubled if the Droma inherits the Rare Chimeric Gene.

If your Droma offspring rolls for more than three Dominant Genes (or six if they have the Chimeric gene), the genes that pass as Dominant will default to the highest rarity ones rolled for. 

For example;
If the Droma offspring does NOT roll for Chimeric Gene but does roll for all six of the following genes to become Dominant - UC Asterose Gene, UC Overdone Gene, UC Ghoul Gene, R Soda Gene, R Beach Gene and VR Neon Gene -  the offspring's genes would be inherited as the following; 

VR Neon Gene - Dominant
R Beach Gene - Dominant
R Soda Gene - Dominant
UC Asterose Gene - Recessive
UC Overdone Gene - Recessive
UC Ghoul Gene - Recessive

If your Droma offspring rolls for more than three Dominant Genes (or six if they have the Chimeric gene) AND they are all the same rarity, the choice of which genes pass as Dominant vs Recessive is up to the artist making the child (or admin rolling the NMYO).

For example;
If the Droma offspring does not roll for the Chimeric Gene but rolls for six Dominant Genes that are all Uncommon rarity, the artist/admin can decide which three become Dominant and the rest become Recessive.

Recessive Genes

Recessive Genes are colouration genes that are NOT visible on the Droma but still have a chance to be passed on to their offspring.

-
If only one Droma parent has a Recessive Gene, it cannot be passed onto the child as a Dominant Gene. Instead, it has a 25% chance of passing onto the child as a Recessive Gene

For example;
Droma A has the R Strawberry gene as a Recessive Gene and Droma B does not, the breeding would need to roll a 76-100 in order for the child to receive it as a Recessive Gene.

-

If both Droma parents have a shared Recessive Gene, the breeding would need to roll for it to pass as a Dominant Gene based on the table below.

    Uncommon               -          25-100        -          75% Pass Rate
    Rare                             -          51-100        -          50% Pass Rate 
    Very Rare                  -           76-100       -          25% Pass Rate
    Legendary                 -           91-100           -          10% Pass Rate

For example;
Droma A & Droma B have the VR Neon Gene as a Recessive (requires a 76-100 to pass) and the breeding rolls an 85, the child would receive the VR Neon Gene as their Dominant Gene. 

-

If both Droma parents have a shared Recessive gene and it fails to roll to pass as Dominant, it will still has a 50% chance to pass onto the child as a Recessive gene.

For example;
Droma A & Droma B have the VR Neon Gene (requires a 76-100 to pass) and the breeding rolls an 43, a second roll would happen to determine if the VR Neon Gene would be inherited as a Recessive gene, requiring a 51-100 to be rolled to obtain it.


Breeding A Kiamara and Dromedairy Together:

The Calamity has brought many changes to the lands of Solaria and one of the larger phenomenons has been the new ability for Dromas and Kias to pair together and give an offering to the Hyjal & Tumult to be blessed with a Kit or Calf. 

Kia x Droma Breedings

When breeding a Kiamara and Dromedairy together, there is a base 50% chance that the child will come out as a Kia or Droma based on the below.

     Kiamara   -  1-50   
     Dromedairy  -  51-100

This roll is not affected by items or bonuses except the ones listed below.

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If using the Kia Chance Ticket, the chances change to the following;
     Kiamara   -  1-75   
     Dromedairy  -  76-100
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If using the Glowing Kia Chance Ticket, the child is guaranteed to be a Kiamara.
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If using the Droma Chance Ticket, the chances change to the following;
     Kiamara   -  1-25   
     Dromedairy  -  26-100
-
If using the Glowing Droma Chance Ticket, the child is guaranteed to be a Dromedairy.
- 
When breeding a Kiamara and Dromedairy together, if the child is a Dromedairy, there is a bonus roll for the Legendary Rainbow Gene to pass as the Dominant Gene to allow colours from both the Droma and Kia parent to be used on the child.
     Rainbow Gene does NOT pass   -  1-85  
     Rainbow Gene DOES pass  -  86-100
     If the Droma parent has the Rainbow Gene*  -  71-100

*this roll is accurate regardless of whether the gene is Dominant or Recessive
This roll CAN be affected by items or bonuses.


If this roll fails, the Droma child will roll the Droma parent's genes to determine what their Dominant genes will be as normal. Meaning design aspects coming from the Kia parent will be based on the physical traits and markings instead of colors.
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Kiamara NMYO Potions can be used for a Kia x Droma breeding and the child is guaranteed to be  Kiamara.

Dromedairy NMYO Potions can be used for a Kia x Droma breeding  the child is guaranteed to be a Dromedairy.

 


How to obtain a Kia or Droma NMYO Slot:

Although we have dedicated Artists that open breedings from time to time to help breed your Kias and Droma, we also have items called Nursery Make-Your-Owns, or NMYO's for short. These items allow the owner to make their own offspring for their Kias and Droma should they wish to! These items are usually obtained from the ARPG and are rarely seen in the General Store, Shard Bazaar, and The Mad Market.

NMYOs count as Single Child only breedings. Buffs that mention use in single child/SWaC breedings are applicable on these slots as long as they do not affect the amount of children in a breeding.

  • Locate the NMYO Potion in your inventory and click on it.
  • Once clicked, make sure you select the little tick box on the popup.
  • Next, simply click open.. Once clicked, you'll be able to find the slot in your MYO Slot Tab. 

How to obtain a NMYO Slot's traits

As mentioned above, the traits that offspring have are based entirely on RNG and, for NMYO's, an admin will roll the traits for you. What we do is we take a list of all the parent's traits and roll them using either Google Sheets RNG or Random.org RNG using the number groups provided for each rarity. 

Unlike regular breeding slots, some breeding items are unable to be used on NMYO slots and each NMYO slot only allows for one offspring to be made. This is due to the slot being a MYO slot rather than a breeding slot. Trait items that can normally be allowed on MYOs and revamp items are not able to be used on these slots until the design with the original rolled-for traits has been accepted. This is so we can ensure that the NMYO is based on the parental designs and that their traits are reflected accordingly. Powers and buffs that grant a percent increase in traits passing, or grant the chance at an additional trait being given to offspring, are able to be used on these slots. Below is the full list of breeding items that can be used on a NMYO slot: 

Useable breeding items for NMYO's:

All breeding items except the following can be used on NMYO slots:

Alpha DNA Splicers (Eye Colour/Hair Colour/Specific Marking)
Jalapeno Jumbler 
Offering of Love
Pridetato 
Mutato Potions
Quad Trinkets
Triplet Trinket
Twin 'Tatos
Twin Trinket

In order to get your NMYO traited by a member of the admin team, you must do the following: 

  • First, you need to open a new claim here.
  • Then, in the 'URL' section, please paste a link to the NMYO slot you are looking to get traited. 
  • Following this, in the comment section you must give the following information: 
    • The links to the parents being used in the 'breeding'
    • Mention if either parent has a buff or power that will affect the outcome of the breeding.
    • List of any items being used in the 'breeding'
  • After this, add any items in the 'Add-On' section that you have listed in the comment section. 
    • If you miss any items, the claim will be rejected. 
  • Afterwards, simply click Submit. It may take up to 5 days for your claim to be confirmed and the traits to be added to your NMYO slot. 
    • NOTE: Once you have submitted a claim for a NMYO to be rolled, unless you ask for it to be cancelled before the traits have been added, you will not be able to change the parents for that NMYO slot. These will be added to the 'description' section of the MYO Slot. More information can be found in the NMYO Rules section

Once you have received the trait list for your NMYO, you are then free to design your NMYO following the NMYO rules below!


NMYO Slot Rules:

  • All NMYOs must either be made on one of the four official Kiamara linesets/Dromedairy official line set, approved personal custom line sets, or individual custom lines.
    • Unique custom lines for NMYOs are also able to be used without needing a lineset approved as we will eye-ball the traits for their initial image
  • All NMYOs cannot be based on the following:
    • Another user's character/Solarian without their permission. 
    • Copywritten characters without express permission from the IP holder
      • Overall, we do not allow characters within the species to be based on other IP characters currently under copyright unless you have permission from the IP/Copyright owners you may do so. If you do have proof of permission, you must supply this information in your design upload along with the character the Kiamara/Microkiamara/Dromedairy is based on. There can be more than one Kiamara/Microkiamara/Dromedairy based on the same character IP at the same time. The following examples of permission can be:
        • Messages from the copyright holders between yourself and them showing they permit you to use the character for commercial use (as Kiamaras allow purchases of any kiamara)
        • Have a public record of allowing commercial use of their characters from their IPs. 
        • Are a character under public domain in the USA. 
      • You may take inspiration from aspects of copywritten characters for your MYO designs,  however, as a general rule of thumb, if we can tell it's the character and you do not have express permission from the IP holder, they will be declined. 
    • A character you own but do not have the artists consent to bring into the species. 
    • A character that is part of another site/closed-species that you do not have the consent of the site owner/species owner to bring into the species.
    • MYO designs that are deemed to be offensive/disrespectful to an individual/group that goes against our Terms of Service. 
  • All breeding types cannot breed within three generations, which are listed on their profile pages. 
    • This means a Droma/Mara cannot breed with the following family members:
      • Great Grand Parents
      • Grand Parents
      • Parents
      • Siblings
      • Children
      • Grand Children
      • Great Grand Children
  • All Breeding types cannot breed with another character if they share a relative between their family trees, regardless of whether they are on each other's trees. For example; 
    Kn-1209 and Kn-1184 do not appear in each other's family trees directly. However, since  Km-336 appears in BOTH of their family trees, they would not be allowed to breed together as doing so would cause Km-336 to appear in the child's family tree TWICE as seen with Kn-1433.
  • The design of a NMYO must take inspiration from both parents' designs and must be recognisable as offspring of those designs.
    • For Kiamaras, you can only choose colours present in both parent's designs to be passed on initially. 
    • For Droma, you can only choose the colour pallette gene that the NMYO rolled for.
      • You cannot use these slot types to make a different design that is not recognisable as the parent designs. 
  • The traits of the NMYO are rolled for you. You cannot change these traits, even with the use of Relocator Stones, until the design has been made and approved. 
  • All NMYOs can have physical disabilities, ailments, and amputated limbs should you wish to do so, however these cannot be done for aesthetic purposes. If you give your Kiamara one of these traits, they are permanent and you will not be able to reverse this. 

Example of acceptable NMYO Designs:

Here you can see two examples of breedings for a NMYO; one that will be accepted and one that will be declined. This is to help you show what is acceptable and what isn't to be classed as a NMYO! 

Declined Example


Click image for higher resolution

This Kiamara would not be accepted on a NMYO slot for the following reasons:  

  • Colours that are not on the parents are present. This is only possible with a successful Common Mutation roll, with it being one additional new colour per roll. 
  • There are too many markings that neither parent has present, making the character look more like a relative than direct offspring. Characters need to share the majority of markings with their parents in order to be accepted.

Acceptable example


Click image for higher resolution

This Kiamara would be accepted on a NMYO slot for the following reasons:  

  • All colours present are found on the parents.
  • Markings share obvious similarities to both parents, even if some are not in the same place. 
  • When looking at the offspring, you can easily recognise what parents the Kiamara has.




How to submit your MYO:

So, you have your NMYO slot all open and ready to use and a design all made; now what should you do? Well, let us help you! 

  • First, click on the slot in your MYO slots tab.
  • Then, click on submit MYO Design, followed by clicking Create Request button. 
  • From there, fill out all the tabs that are required. 
    • Comments: Here you should mention things like any items being used, whether the design is part of another species, and add any evidence/proof you think we may need to accept the design. 
      • Note: For NMYO's, they must include links to the parents on-site in the comments at submission. If these links are not present, the NMYO will be rejected. These must match the parents listed in the 'Description' of the MYO slot. This is so we can cross-reference.
    • Masterlist Image: Here you must upload the image you wish to have displayed on their masterlist. You must also supply the name of their designer and an artist if applicable, including if that person is you. 
    • Add Ons: Here, if you are using any items for your NMYO you must add them here. You may leave blank if you do not have anything to add here. 
    • Traits: Here you must input any traits the Kiamara will gain, including any common ones you have added by editing the lines. 
  • Once completed, simply click "Submit Request" and voila, you are all set! Our staff has a maximum of a 5-day wait period for NMYOs to be approved, however you will be notified on your account if the submission has been accepted/cancelled/declined! 

MYO F.A.Q:

As people ask questions about Breedings and Nursery Make-Your-Own systems that haven't been addressed in this guide, they will go here to help those who may have the same question! Until there are any that have been addressed, if you have a question or concern about the Breeding and  Nursery Make-Your-Own system, please leave a comment below, post in the Questions and Concerns channel on the Discord Group , or post in our Anonymous Questions and Concerns Google Form!